You can find it here. So go and check it out.
Sunday, August 08, 2010
Wednesday, April 28, 2010
Wednesday, April 14, 2010
Shantae: Risky's Revenge
Since the start of this year, I had been doing freelance work for the game developer, Wayforward. All I did was was apply lines and colors to character art drawn by Matt Bozon, which will be used in-game for the upcoming DSiWare game, Shantae: Risky's Revenge, on the Nintendo DSi.
Here's a trailer for the game.
Here's a trailer for the game.
Tuesday, March 02, 2010
Star Sprite
I wanted to draw Stargirl in a little racer. The best thing suited for her would be something a bit sci-fi.
Here are the roughs of random space car designs before I had decided on the final design above.
Thursday, November 12, 2009
Thursday, October 09, 2008
LittleBigPlanet
I was fortunate enough last week to get a beta key for LittleBigPlanet so that I could try it out before it is released. I am truly amazed at how brilliant this is. Aside from the cute and quirky story levels that were available in the beta, the levels made by actual players were something to behold. Don't get me wrong, some were downright boring and even crappy. There were, however, some good ones that were fun, hard, hilarious, and even amazing. For instance, someone made a calcuator in the game. It looked so complicated, but it actually worked.
The game features a lot of tools for the creation mode that can be used in numerous ways. So it won't be overwhelmingly complicated, most of them have tutorials while others have videos that explain how they are used. For me, it felt more like trial and error, but when I got things working, I felt pleased. I did manage to take some pictures of my own level in the creation mode.
As you swing across the electrified floor, the camera I mounted overhead will have you view this portion of the level by a slight overhead angle.
Since the material that that wall is made out of is lightweight and grabbable, you can latch onto it when you jump into it and ride it down. Then, you can reach that lift.
Flip the switch and ride the lift to the top of the castle wall. I added a respawn point in case of accidental death. Unlike most other games, things don't reset themselves when you die. It's best to put those wherever would be most convenient so players don't get stuck.
I painted up my Sackboy's face, too.
The game features a lot of tools for the creation mode that can be used in numerous ways. So it won't be overwhelmingly complicated, most of them have tutorials while others have videos that explain how they are used. For me, it felt more like trial and error, but when I got things working, I felt pleased. I did manage to take some pictures of my own level in the creation mode.
As you swing across the electrified floor, the camera I mounted overhead will have you view this portion of the level by a slight overhead angle.
Since the material that that wall is made out of is lightweight and grabbable, you can latch onto it when you jump into it and ride it down. Then, you can reach that lift.
Flip the switch and ride the lift to the top of the castle wall. I added a respawn point in case of accidental death. Unlike most other games, things don't reset themselves when you die. It's best to put those wherever would be most convenient so players don't get stuck.
I painted up my Sackboy's face, too.
Friday, August 22, 2008
Disgaea 3
Disgaea 3 is almost here so here's some fanart of Mao and Raspberyl. Click the link below if you want to know more about the game.
http://disgaea.us/dis3/
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